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Game Design Portfolio
Carnival Shooting Game

The Carnival Shooting Gallery is a recreation of the classic carnival game attraction the shooting gallery. In this version, the player uses their hands to shoot finger guns at a stand of targets which display bullet holes to show where the player hit.


How I made it
I wrote this program using Unity and Visual Studio C# scripting program. This project also uses a pre-existing library for the Leap Motion Controller.
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I created a base mesh for the carnival stand in Maya and texture mapped it for Unity. I also created another version using Auto Desk Inventor to 3D print and assemble.
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Then I found a PNG of a gunshot hole and loaded that into Unity's Universal Render Pipeline decal projector.
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I then took the input from the Leap Motion Controller and in Unity, I shot a ray from the pointer finger and loaded the decal onto the hit point.
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Lastly, I projection mapped all of this data onto the 3D printed version of the Carnival Stand using Spout to get Unity's game view to Mad Mapper.
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